Troubleshooting

The problems people hit most, and the fix.

The app crashes at launch on iOS 27

Xcode 27 support is in progress: a project on Expo SDK 56 built with Xcode 27 crashes at launch on iOS 27, so stay on Xcode 26 until our exports move to Expo SDK 57 (expo 57.0.23 or later and expo-build-properties 57.0.20 or later) with ios.enableSceneSupport.

Moving to Expo SDK 57 yourself? Install expo-build-properties 57.0.20 or later as well: npx expo install --fix can leave an older one in place, and older ones ignore ios.enableSceneSupport without an error, so the app still crashes. With scene support on, a native module that presents its own screen, such as an image picker, may not appear on SDK 57 (expo/expo#50363). Your agent’s verify_app checks all three settings.

I see a blur, not Liquid Glass

Liquid Glass needs an app built with Xcode 26 and running on iOS 26. On older iOS versions the components fall back to the system blur by design.

A glass surface renders blank

Native glass goes blank for good when a view holding it fades to zero opacity. Move it with a transform instead of fading it. Your agent’s check_snippet tool catches this in code.

My agent says a screen is flagged

A screen is unfinished or unreachable, or an arrow on it cannot be built: open the App Builder, fix what the handover listed, and send the app again. You can tell the agent to build anyway, but the flag is there for a reason.

It will not open in Expo Go

Expected. Expo Go cannot run the app, because several components use real native controls, so it needs a development build. Make one with npx expo run:ios or run:android. Still stuck? Contact us.

Still have a question?

The FAQ covers requirements and billing, and compatibility shows what is verified where. For anything else, get in touch.